![]() The quest takes about 40-60 minutes due to a lot of unskippable voice acting that's delivered slowly. * It appears they didn't do a lens refund, just gave everyone a grab bag of lua lenses no matter how far you are in the game. * First thing you'll want to do is reinvest all your Operator points. Here's my standard "running sortie with pubbies" build though for Snowglobe and team-safety: OTOH, that's not something as likely to happen if you're in a game with other people and not under fire from every side. You technically don't need Primed Surefooted since Ultra Shields prevents you from self-stagger but I found that surprise-stunning myself when my shields ran out with an Akarius round when under fire from a lot of Steel Path grineer on Selkie wasn't ideal. OTOH, if you don't have access to either, I think Fleeting Expertise is a safer choice. OTOH, it's also the difference between a 70 energy cast and a 40 energy cast.ī: Since Ice Wave doesn't freeze things, it can be replaced, and longer duration frees up more Helminth ability choices It's the difference between an 8 second Avalanche freeze and a 3.5 second one. Could it be done with a less tanky build, giving up Umbral Vitality and Adaptation? Sure, but the whole point of this is to do more damage where it matters: level 200 Grineer. On the other hand, my old build had next to zero duration which makes Biting Frost not that useful so changes had to be made.Įnded up with a 10 Forma Frost (may have been cheaper to build a new one but I had a decent lens installed here): When I went to work on this, I had three "red" mods on cross-polarity slots. Because power strength and personal health didn't matter, I wasn't compelled to rework things with Umbral mods or even worry about all the Vazarin polarities I still had from years ago when people were going massive strength and even including Armored Agility to buff the strength of tiny snowglobes. I haven't messed with my Frost since Icy Avalanche was invented: the best thing to do with Frost became max range + max efficiency to create globes around Mob Def targets while giving your team ultra shields. Nothing else freezes things, not level 10 cold procs, and not Ice Wave (#2 ability). within Morytania.) However, should it run out of charges, it can be recharged by being dipped in the blood pool in the cave in which it was originally found.Passively meleeing Frost at a 10% chance.īeing hit by Snow Globe's activation while within its range.īeing hit by Thermal Sunder with Redline active. The medallion has ten charges that do not deplete if the teleports are performed within short distances (i.e. Teleports the player to the Myreque Hidout in Meiyerditch, specifically at the entrance of the room, next to the ladder.Teleports the player to the laboratory in the north-east part of Meiyerditch, specifically right next to the stairs at the entrance.ĭuring The Branches of Darkmeyer quest, upon speaking to Safalaan after obtaining the medallion, he enchants it to have a third destination:. ![]()
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